| This interactive piece allows
participants to generate a variety of sounds and images as if painting a picture
on a canvas of space through simple hand motion or playing a piano with invisible
keys.No visual interface or control device is used to operate this piece. The
participant simply stands where indicated before the screen, then moves his or
her hands at face level to generate images on-screen and sounds emitted from loudspeakers.
The images displayed change according to hand motion, whether up and down or right
and left. Likewise, sounds from the surrounding speakers are directed by hand
motions. This piece is designed to provide participants with uninhibited creative
space and time. The only input device is the hands and body of the participant.
Both hands can be used to create sounds and images sequentially, which is an important
feature of this work. This allows the participant to use both hands as if conducting
a symphony or dancing. Such natural and free body movement is not possible through
operation using a mouse, touch panelor space input device. Thus, this product
is not simply for an input device or pointing device but for a unique environmental
interface that mirrors the physical motion of the user. Ultimately, this product
enables participants unlimited free expression when it plays a musical instrument
or paints on canvas, without any physical restrictions. This
interactive piece allows the participant to generate a variety of sounds and images
as if painting a picture on a canvas of space through simple hand motion or playing
a piano with invisible keys. Instead of providing an interactive display through
which the participants moves through a prearranged, simulated environment, this
product offers the user a way to spend time more creatively in a physical space.
No visual interface or control device is used to operate this piece. The participant
simply stands where indicated before the screen, then moves his or her hands at
face level to generate images on-screen and sounds emitted from eight loudspeakers.
The images displayed change according to hand
motion, whether up and down or right and left. Likewise, sounds from the surrounding
speakers are directed by hand motions. In other words, an invisible three-dimensional
interface allows the participant to manipulate images and sounds. Various image
patterns and sounds with a specific tone and rhythm are produced in response to
random hand motion as programmed in the software.Infrared light is cast upon the
moving hands, while highly sensitive video cameras in front and on the sides capture
the hand motion. The computer processes the motion to generate images, and an
MIDI signal is sent to the digital sound sampler to generate sounds. This piece
is designed to provide the participant with uninhibited creative space and time.
The only input device is the hands and body of the user. Both hands can be used
to create sounds and images sequentially, which is an important feature of this
piece. This allows the participant to use both hands as if conducting a symphony
or dancing. Such natural and free body movement is not possible through operation
using a mouse, touch panel or space input device. Thus, this piece is not simply
for an input device or pointing device but for a unique environmental interface
that mirrors the physical motion of the participant. Ultimately, this piece enables
users unlimited free expression when it plays a musical instrument or paints on
canvas, without any physical restrictions. Though music can be played through
this interface, a precise musical scale is difficult to produce because the interface
is invisible. Therefore, this piece works supposing possible participant action.
The eight loudspeakers are positioned to envelope the participant in three-dimensional
sound in response to hand motion. Sound is just as important as the image. Many
so-called virtual reality products are designed to immerse the participant in
a space of images. But since we have physical bodies, it is impossible to enter
a space displayed on a flat display device. Conversely, since sound can freely
exist in space, we can physically enter the realm of sound. In this sense, sounds
are essentially more virtual than images. Each sound and image generated by this
piece have been simplified so that a distinct chord and image accompany the sequential
motion of the hands. This feature serves to stimulate the participant's imagination
regarding free movement. Those that expect to experience some preconceived notion
of virtual reality or an interactive video game in this product will be disappointed.
Conventional interactive media products are extensions of the methodologies of
games, books and images through which we travel along a set course or turn the
page. This piece, however, affords the freedom to create our own music and art
on a large canvas just like the abstract expressionist. | |


SIGGRAPH96 Bridge The Art Show New Orleans,USA 1996

Cyberforum Lisbon,Portugal 1996
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